The tanks in "Surface Tension" are nastier mainly because they can actually move, whereas in the original game they were basically glorified turrets (but still pretty dangerous.).On top of that, their attack pattern has been revamped while both their chain gun and missile attacks are telegraphed by distinctive noises (with the former only being fired in Hunter-Chopper-style bursts as opposed to full-auto whenever the player was in the Apache's line-of-sight), sufficiently damaging an Apache will cause it to release a full-on missile barrage, once again mirroring the Hunter-Chopper and its mine spam. Here, they can take up to at least a dozen rockets before going down note It's actually much more effective to hit them twice with fully-charged Tau Cannon shots, but ammunition for the Tau Cannon is much rarer than the infinite rockets you receive when fighting the helicopter. Originally, their low health meant they could be destroyed with a single rocket. In Black Mesa, the Apache is impervious to everything besides explosives, the Tau Cannon, Gluon Gun, and the. Apaches have adopted many traits of the Combine Hunter-Chopper, including increased durability and immunity to small-arms fire Explanation In Half-Life, the Apache would register damage from any weapon, regardless of type.Lastly, there are now considerably more HECU soldiers who pack shotguns, and a few of them even have RPG launchers! They wield MP5s - and occasionally shotguns - with the same deadly accuracy as their comrades. Furthermore, they now have Combat Medics in the form of the Navy Hospital Corpsmen note originally only appearing in Opposing Force, who are no longer relegated to the Glock. The 1.0 release gave them a considerable boost in intelligence they now flank you, throw grenades more often to flush you out of cover, and even use suppressing fire on your last known position. They aren't afraid to outright bum-rush you while soaking up your return fire. The grunts weren't pushovers in the original game, but now they do more damage, are much more accurate, and can take more punishment before going down.They were already a dangerous threat in the original game, with their Cavalry Betrayal in "We've Got Hostiles" marking a serious Difficulty Spike, but here, they go from Goddamned Bats to Demonic Spiders. The Hazardous Environment Combat Unit.On finally making a long jump across a pit they cannot cross, you're in the clear, and you look back to see all of them on the cliffs you've just left, roaring and flaming the air. What's more, one segment of "Interloper" drops you right into a Gargantua nest, and a Chase Scene ensues where you have to outrun dozens of them. You won't be able to just kill these beasts with a massive stockpile of ammo, but rather, you have to use the environmental hazards present to kill them when they show up, and pray you can outrun them long enough to get to said hazards. The Gargantuas weren't immune to explosive weapons in the first game, but the mod now grants them invincibility to all attacks outside of scripted events.They also spit a shower of acidic puke each time, instead of easily avoided projectiles like in the original Half-Life. You won't hear their iconic screaming in this game. Bullsquids, despite their larger size, are now much quieter, and typically the last thing you'll hear before one comes out of cover and starts attacking you is the sound of it inhaling to fire a glob of toxic bile. You'll be facing large groups of them at a time, especially in "Lambda Core". Just like in Half-Life, they ambush you frequently by teleporting in, which is effective due to their fast attack time and accuracy. They also gain said iteration's shockwave attack from Episode Two, allowing them to push you away if you are close to them, and new to this game is their ability to weave to evade your attacks. In general, they fight almost exactly like their Half-Life 2 iterations, which makes them far more deadly. They can take more hits, and had their attack speed increased significantly. It was all too easy to completely avoid their attacks in in Half-Life, but here, they fight almost exactly like their deadlier Half-Life 2 iterations.
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